IRON NESTUnofficial Field Manual
Browse the Shell Rack

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Shell Finder

Find an abbreviation or shell name

Search the rack using the short code or the full displayed name. Results stay on this page, so you can compare identities without opening a chain of thin entries.

21Shells shown
01AP

AP Shell

A penetration-focused round built to pass through protective material before its remaining effect is spent.

02APHE

APHE Shell

Combines protective-material penetration with an explosive effect that follows after entry.

03ATMC

ATMC Shell

An experimental fissile-core concept associated with a proposed self-sustaining reaction; its practical effects remain untested.

04CLMN

CLMN Shell

A cluster carrier that opens into smaller explosive submunitions, distributing effects around the impact area.

05CYAN

CYAN Shell

Disperses cyanogen gas to establish a hazardous chemical area around the point of arrival.

06DRIL

DRIL Shell

An inert, concrete-filled practice round intended to represent a shell without an explosive payload.

07EQKE

EQKE Shell

A penetrating round with a delayed explosive effect designed to occur below the struck surface.

08FLCH

FLCH Shell

Releases a spread of flechettes, trading a single concentrated impact for broad fragment coverage.

09HCHE

HCHE Shell

A high-capacity explosive shell built around a thin casing to emphasize its explosive payload.

10HE

HE Shell

A general high-explosive round that produces an explosive effect at its point of arrival.

11INCN

INCN Shell

An incendiary round that starts a fire on impact, with the possibility of the flames spreading onward.

12LE

LE Shell

A lower-intensity explosive round using a low-grade explosive filling.

13PLCM

PCLM Shell

A parachute-delayed cluster round that stages the arrival of its explosive submunitions rather than delivering one immediate event.

14PHGN

PHGN Shell

Creates a phosgene choking-gas hazard that pressures troops to leave contaminated ground.

15PRPG

PRPG Shell

Delivers propaganda leaflets intended to weaken resolve, disrupt cohesion, and encourage troops to abandon the fight.

16SMK

SMK Shell

Lays non-lethal covering smoke and marks a point toward which friendly units can advance.

17STAR

STAR Shell

Descends under a parachute and illuminates an area, making observation and scouting easier.

18TEAR

TEAR Shell

Creates an irritant-gas cloud that disrupts units and helps expose a concealed presence.

19THRM

THRM Shell

A thermal incendiary round that starts an intense fire with the potential to spread beyond the impact area.

20WP

WP Shell

Creates a white-phosphorus hazard that pressures movement and may ignite the surrounding ground.

21EMPT

EMPTY Shell

This is a named shell entry. No verified purpose description is available for this entry.

Rack Notes

How to Read the Rack

The short code is the compact identifier shown alongside each full shell name. Search either form: STAR finds STAR Shell, while Smoke is better found through its in-game code, SMK.

One entry intentionally preserves a visible naming difference: the abbreviation is PLCM, while the display name is PCLM Shell. Both forms are retained as shown rather than silently standardized.

The rack is an identity and purpose reference. It does not turn shell names into presets or imply that one entry is the right choice for a particular encounter.

Next Operations

Continue With the Operator Toolkit

Put firing inputs into a plan

Once you have identified the shell name, open the Firing Planner for its supported firing-input workflow. Shell identity is not used as a hidden calculator preset.

Open the Firing Planner

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Return to the Tools Hub to see the currently available operator utilities and their defined scope.

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Frequently Asked Questions

The rack includes 21 shell identities, each paired with the abbreviation shown for it in the current checked set.

Use the search field at the top of the rack. Enter the short code or part of the displayed shell name, and the matching cards will remain visible.

No. This page is for matching shell identities to concise purpose summaries. Use it to understand what an entry represents, not as a table of combat outcomes or encounter-specific choices.

EMPTY Shell is present as a verified identity, but no verified purpose text accompanies it. The card therefore identifies the entry without assigning it a function.

They represent two visible fields for the same entry: PLCM is the abbreviation and PCLM Shell is the displayed name. The rack preserves both forms exactly so players can recognize what they see.

Reference Complete

From shell identity to a clear next step

Search the rack when a code is unfamiliar, then continue with the guide that matches your task: plan supported firing inputs, learn the underlying concepts, or return to the wider toolkit.

Current Build Check

Sources & verification

Shell names, abbreviations, and the meaning behind available in-game descriptions were checked against the current game build. The summaries on this page are independently written for quick reference. IRON NEST Field Manual is an unofficial resource and does not present this rack as an official game database.

What this check covers

Identity matching and concise purpose explanations for the shell rack. The page stays focused on recognition and navigation to the appropriate operator guide.