IRON NESTUnofficial Field Manual

Checked Mission Guides

Step-by-step routes, mission rosters, ammunition notes, achievements, and run checklists. Each guide shows its own latest in-game review date.

Calibration Fire Mission Guide

Clear Calibration Fire with the Mission 1 roster, HE shell guidance, charge tracking, achievement notes, practical steps, and a reusable checklist.

Open Guide

Fire and Light Mission Guide

Plan Fire and Light with AP, HCHE, and HE for combat, a separate STAR ceremony, allied-unit tracking, achievements, practical steps, and a checklist.

Open Guide

Liberation Mission 3 Guide

Plan Liberation with its full Mission 3 roster, AP, HCHE, and HE combat notes, a separate STAR reconnaissance phase, achievements, and a checklist.

Open Guide

Counter-Battery Mission 4 Guide

Plan Counter-Battery with the Mission 4 roster, HE shell guidance, separate charge selection, resource tracking, achievements, practical steps, and a checklist.

Open Guide

Iron Road Mission 5 Guide

Sequence the Iron Road assault, break both pillboxes, intercept the reinforcement train, protect allies, and review every gold-medal threshold.

Open Guide

Iron Nest Siege of Cartagena Walkthrough

Beat Iron Nest Siege of Cartagena in Mission 6: use AP on Coastal Batteries, HE or H on soft facilities, conserve charges, and handle the SMK support task.

Siege of Cartagena walkthrough

The Gorge Mission Guide

Survive The Gorge with careful HE use near allies, a clear mixed-force ledger, strict requisition and charge control, and focused medal advice.

Open Guide

Rock of Gibraltar Mission 8 Guide

Verify the Rock of Gibraltar strike, obey the two-minute cease-fire, find the armored cruiser, and decide whether to pursue the optional liner.

Open Guide

Dead Reckoning Mission 9 Guide

Reveal Dead Reckoning’s three concealed positions with TEAR, classify armored targets, delay the horn, and audit the Mission 9 medal run safely.

Open Guide

Fire on Call Mission 10 Guide

Answer Fire on Call’s timed support requests with HE, TEAR-then-HE, or defensive SMK while protecting allied positions and four medal goals.

Open Guide

High Tide Mission 11 Guide

Hold the High Tide beachhead to 18:00 with HE, controlled volleys, landing priorities, listed medal thresholds, preserved reserves, and a relief-ready plan.

Open Guide

Iron Nest Blind Fire Walkthrough

Beat Blind Fire in IRON NEST Mission 12: trace Alpha and Bravo, locate four seeded AA batteries, calculate elevation, and restore reconnaissance.

Open Guide

Iron Nest Phantom Battery Walkthrough

Beat Iron Nest Phantom Battery in Mission 13 with a developer-marked AP route: relocate, fix position, fire paired volleys, reacquire, and finish.

Open Guide

Iron Nest Final Harvest Walkthrough

Beat Iron Nest Final Harvest in Mission 14: manage counter-battery fire, reinforcement trains, shell roles, and the choice before the harsher ending.

Final Harvest walkthrough

White Shells Mission 15 Guide

Prepare White Shells, separate all-gold review from four irreversible outcomes, and choose between Barcelona and High Command without expansion.

Open Guide

IRON NEST Endings Guide: All Four Outcomes

Unlock all four IRON NEST endings in White Shells. This spoiler guide explains each checked city choice, the High Command branch, and clean reruns.

Open Guide

Campaign and Challenge at a glance

The useful distinction is purpose, not difficulty. Campaign is the story mode. Challenge Missions are the repeatable track built around varied targets and continued progression. Choosing between them does not change the basic need to receive an order, read the map, prepare the gun, fire, and review the result; it changes why you are entering the mission and what kind of continuity you expect afterward.

QuestionCampaignChallenge Missions
Primary purposeFollow the story modeReplay missions with varied targets
VariationStory-led sequenceProcedurally varied targets
Progression and replayAdvance through the CampaignUnlockable ammunition and reconnaissance abilities support continued play
LeaderboardNot the defining purposeSteam leaderboards are part of the developer-described mode

This comparison is deliberately narrow. It does not rank one mode above the other, estimate rewards, or claim that every player should follow the same order. Use the mode whose purpose matches your next task.

What Campaign is for

Choose Campaign when you want the story route and a structured first encounter with the game's operating language. The developer FAQ identifies Campaign as one of the two core modes and describes it as the story Campaign. That supports a simple recommendation: use it when narrative sequence matters more to you than repeating variable target sets.

Campaign still asks you to work through the machine rather than skip straight to a target answer. Orders arrive through the teleprinter; notes and mission information lead into tactical-map measurements; those measurements feed the ballistic-calculator stage; ammunition and powder charges must be prepared; the turret is elevated and rotated; the gun is fired; and the objective result is reviewed before the next assignment. Treat each handoff as a checkpoint. If a later station feels unclear, return to the preceding information instead of guessing at a mission-specific solution.

  • Read the current order before changing a station.
  • Keep mission notes tied to the current objective.
  • Confirm map measurements before using them as fire-control input.
  • Review the newspaper or end-of-mission result before moving to the next assignment.

What Challenge Missions change

Challenge Missions shift the emphasis from a story sequence to replay and progression. The developer describes procedurally varied targets, unlockable ammunition, reconnaissance abilities, and Steam leaderboards. Those elements make the mode appropriate when you want another run whose target arrangement may vary, or when you want to engage with the developer-described progression and score systems.

Variation does not turn this page into a strategy guide. A variable target set means a copied answer would be especially unreliable, and the frozen official sources do not support a universal best route, preferred ammunition plan, reward probability, or guaranteed scoring technique. Begin each run by reading what that run actually presents. Separate what the order states from what the map shows, then carry only confirmed values into the next stage of the loop.

For the score-save rule, tie handling, and the difference between standard Challenge scoring and Chill Mode, use the dedicated Challenge Mode guide. Those details are developer-described rather than claims from an IRON NEST Field Manual runtime test.

The shared mission loop

Across the confirmed mission description, information moves in one direction: order, notes, map work, fire-control input, gun preparation, firing, and review. Thinking in handoffs is more dependable than memorizing isolated labels. The teleprinter establishes the assignment. The tactical map gives you a place to interpret bearings, distances, targets, impact information, reconnaissance markers, and grid coordinates where those elements appear. The ballistic-calculator stage turns the relevant mission inputs into the required elevation. Ammunition, powder charge, turret elevation, and rotation belong to preparation before firing.

  1. Receive and read the teleprinter order.
  2. Record or review the mission notes and objective information.
  3. Use the tactical map to obtain the measurements required by the current task.
  4. Enter the confirmed inputs at the ballistic-calculator stage and read its output.
  5. Prepare the developer-described ammunition and powder-charge layer.
  6. Set elevation and rotation, arm the gun, and fire when the setup is complete.
  7. Confirm objective completion, review the newspaper, and proceed to the next assignment or run.

The sequence is conceptual, not a complete control list. It does not supply keyboard buttons, exact answers for named missions, or a firing table.

Which mode should you play first?

Start with Campaign if your immediate goal is to follow the story and meet the operating loop in a structured context. Start with Challenge Missions if you already understand the loop and specifically want variable targets, repeat play, progression, or leaderboard participation. This is a navigation suggestion based on each mode's documented purpose, not a claim that Campaign is mandatory or that Challenge has a single skill threshold.

If you are unsure, identify the question you are trying to answer. For “What happens next in the story?”, Campaign is the relevant route. For “How does scoring save?” or “How is Chill Mode different?”, go to the Challenge Mode guide. For “What should I check at each station?”, open Start Here or use the browser-local Mission Checklist. For map terminology, use the Tactical Map guide rather than treating an official example coordinate as a fixed solution.

  • Story and sequence: Campaign.
  • Variable targets and repeat runs: Challenge Missions.
  • Scoring rules and Chill Mode: Challenge Mode guide.
  • A personal pre-fire reminder: Mission Checklist.

What this guide intentionally omits

Use this hub to choose between Campaign and Challenge, then follow the current order inside the game. Mission rosters, endings, target values, and objective walkthroughs require current-build play evidence and are not part of this source-bounded overview.

It also omits a complete control map, shell database, range table, and charge-to-range recommendations. Those require current-build evidence and independent runtime confirmation that this page does not provide. The Field Manual will only add a detailed mission route when its steps can be sourced and checked without turning community reports into game facts.

Frequently Asked Questions

Campaign is the story mode. Challenge Missions emphasize replay through procedurally varied targets, unlockable ammunition and reconnaissance abilities, progression, and Steam leaderboards, according to the developer FAQ.

Campaign is a practical starting point if you want story sequence and a structured introduction. It is not presented here as mandatory. Choose Challenge when variable runs, progression, or leaderboard play is your current goal.

Yes. Use the Checked Mission Guides to open any of the 15 Campaign walkthroughs, or open the Endings guide for the four final outcomes. Individual pages include mission facts, practical steps, ammunition notes, achievements, common mistakes, and checklists.

No. The checklist is a browser-local reminder for the confirmed workflow. It does not contain target answers, ammunition recommendations, firing solutions, or mission-specific values.

Continue in the Field Manual

Sources & verification

Frequently Asked QuestionsUpdated August 1, 2026 · Checked 2026-08-10Direct source
DEVLOG #2Published December 23, 2025 · Checked 2026-08-10Direct source