Quick Answer
Use TEAR to reveal each of the three concealed primary positions, then classify the exposed target before choosing the finishing shell. AP is the recommended choice for armored primary targets; HE or HCHE can address identified soft targets. Keep three separate observation records and require confirmed destruction on every one before sounding the horn. An early advance fails the assault. Dead Reckoning starts with 300 requisition, 10 powder charges, and four medal slots. Completion is secured after all three positions are neutralized and the city advance is safely signaled; other hidden enemies become optional. Review completion and all-gold achievements as separate results.
Mission Facts
| Field | Checked value |
|---|---|
| Mission number | 9 |
| Location | Bay of Cádiz, Atlantic Andalusia |
| Initial funds | 300 requisition |
| Charge quota | 10 powder charges |
| Medal slots | 4 |
| Enemy summary | armored Enemy Commander 1; armored Enemy Assembly Area 1; Enemy Relay 1; Enemy Field 2; Enemy Infantry 6; Enemy Mech 2 |
| Recommended ammunition | AP, HCHE, HE, TEAR |
Step-by-Step Route
- Create three blank primary-position records before acting. Each record needs reveal status, observed identity, armor class, finishing shell, destruction confirmation, and unresolved notes.
- Copy the starting limits of 300 requisition and 10 powder charges. Treat reveal shots and finishing actions as demands on the same finite run rather than isolated mini-puzzles.
- Keep the war horn visually or mentally locked. Its only safe place in the workflow is after all three primary records show confirmed neutralization.
- Use TEAR on a suspected concealed structure to reveal information. Record only what becomes visible; do not assign a commander, assembly area, or relay identity before feedback supports it.
- Classify the revealed position. If it is an armored primary target, select AP; if it is an identified soft target, consider HE or HCHE according to the mission-specific recommendation.
- Commit the finishing action and compare the observed result with the intended effect. Leave the record open if destruction is not confirmed.
- Move to a different concealed position or revisit the unresolved one according to live information. Do not assume the three positions share the same armor or ammunition needs.
- After each reveal-and-finish cycle, reconcile powder charges and requisition. The 10-charge quota must cover the whole uncertainty-resolution process.
- Keep secondary entries—two fields, six infantry, and two mechs—outside the three-position count unless the mission explicitly identifies one as a primary position.
- When all three primary records read destroyed, perform a final count from the records rather than from memory. Verify that no record is merely revealed or hit.
- Sound the war horn once the three-record audit passes. The signal triggers the allied city advance and is unsafe as an exploratory action.
- Observe completion after the neutralizations and safe signal. Remaining concealed enemies are optional, so do not reopen uncertainty without a medal-related reason.
- At debrief, compare ally kills, longest streak, enemy kills, and requisition spent with the four gold thresholds and record the WP Shell unlock.
Detailed Walkthrough
Unknowns register
Objective: Represent the hidden objective as three independent questions instead of guessing a fixed battlefield solution.
The mission confirms that three primary targets begin concealed from aerial reconnaissance. This tells you how many objective records to open, not where to aim. Label them Unknown A, Unknown B, and Unknown C, or use any neutral naming that does not imply identity. Give each record a chain of states: concealed, revealed, classified, engaged, neutralized. A position cannot skip directly from concealed to neutralized in your notes merely because a shot looked effective. Alongside the register, record 300 requisition and 10 powder charges. The enemy roster contains an armored Enemy Commander, an armored Enemy Assembly Area, an Enemy Relay, two Enemy Fields, six Enemy Infantry, and two Enemy Mech. Those entries describe the mission population but do not prove which visible structure corresponds to which primary record. Keep the horn locked from the start: releasing the city attack while any of the three objective records remains open ends in failure.
Watch for
- Pre-labeling the three hidden structures from memory or visual guesswork.
- Counting secondary roster entries as substitutes for the three primary records.
- Leaving the horn available as a way to test objective readiness.
TEAR observation loop
Objective: Reveal one concealed position, preserve the observation, and classify the exposed target before selecting destructive ammunition.
TEAR is the information-changing shell in this mission. Use it to force a concealed position into view, then pause. The pause is essential: revelation supplies a new observation, not an automatic permission to fire the same follow-up at every position. Write what appeared and whether the mission feedback supports an armored classification. The mission-specific guidance assigns AP to armored primary targets and HE or HCHE after identification for soft targets. Because the Commander and Assembly Area are armored while other roster entries are not marked that way, the finishing decision depends on classification. Keep reveal and destruction in different columns so a TEAR success cannot be mistaken for objective completion. Aerial reconnaissance does not expose these primary positions at the start, so do not spend time waiting for an unsupported alternate reveal. The loop can be repeated in any live order: select uncertainty, reveal, classify, choose, observe, and update.
Watch for
- Treating TEAR as the finishing shell merely because it revealed the target.
- Choosing AP before the exposed position is classified as armored.
- Assuming one successful reveal establishes the identity of the other two positions.
Three-close proof
Objective: Neutralize and independently verify all primary positions, preserving enough resources to repair an unresolved record.
The middle of the run is complete only when all three records reach neutralized. Review each one after its finishing action. A revealed target still exists; a classified target still exists; even a target that has been hit remains open until the mission confirms destruction. This conservative state model protects the allied advance from an early horn. It also improves resource decisions. With only 10 powder charges, you need visibility into how many actions have been used for reveals, armored finishes, soft-target finishes, and corrections. Requisition begins at 300, but medal planning may call for much lower spending. Keep the two balances distinct. Secondary enemies can affect safety or medal counts, yet they should not blur the proof of the three primary closes. If a record is uncertain, resolve that record before signaling rather than compensating with extra attacks elsewhere. The mission information provides no fixed position order, so the proof rests on mission feedback and the record itself.
Watch for
- Counting revealed positions rather than neutralized positions.
- Using enemy kill totals as a proxy for the three objective confirmations.
- Spending the last available action on optional opposition while one record remains open.
Signal, completion, and replay diagnosis
Objective: Release the advance once the three-close proof passes, then examine medal performance without confusing optional cleanup with the primary clear.
The horn triggers the allied city advance. Sound it after a deliberate three-line readback: each primary position is neutralized, not merely discovered. Completion is recorded after those neutralizations and the safe signal; remaining hidden enemies are optional. That ending condition means the player can stop once the operational result is secured or continue only for a clear medal purpose. The four gold conditions are concrete. Measured Fire Star allows zero ally kills. Unbroken Volley Medal asks for a longest kill streak of at least six. No Quarter Cross requires at least 15 enemy kills. Austere Service Medal permits no more than 30 requisition spent. Compare each threshold with the result screen. The WP Shell unlock belongs to completion, while Steady Hands identifies the mission clear and Quiet Precision identifies all-gold performance. A replay should target one diagnosed miss—classification, spending, streak, or ally safety—rather than replacing the observation method.
Watch for
- Sounding the horn when one record is only classified or hit.
- Continuing optional attacks without a specific medal purpose.
- Assuming the WP Shell unlock proves Quiet Precision was earned.
Mistakes to Avoid
- Guessing hidden positions from a remembered layout instead of revealing them.
- Using aerial reconnaissance as though it exposes the three concealed primaries.
- Firing a destructive shell before TEAR supplies an identity.
- Applying AP to every revealed object regardless of armor.
- Treating TEAR revelation as neutralization.
- Combining all three primary positions in one unlisted status line.
- Counting ordinary fields, infantry, or mechs as automatic primary-objective progress.
- Sounding the horn before every record is confirmed neutralized.
- Spending more than 30 requisition during an Austere Service Medal attempt.
- Treating Steady Hands and Quiet Precision as the same achievement outcome.
Achievements
Steady Hands
This completion achievement belongs to trusting the Dead Reckoning process: expose and neutralize all three primary positions, then release the advance safely. It does not certify the medal grades.
Quiet Precision
This all-gold achievement requires gold on every Dead Reckoning medal. Verify ally safety, streak, total kills, and requisition spending on the reported result rather than inferring precision from the clear.
Run Checklist
- 01Confirm Dead Reckoning and Mission 9.
- 02Open three independent primary-position records.
- 03Record 300 requisition and 10 powder charges.
- 04Lock the horn until all records are neutralized.
- 05Use TEAR to reveal concealed positions.
- 06Write the observed identity before choosing a finishing shell.
- 07Use AP only for armored primary targets.
- 08Use HE or HCHE after soft-target identification.
- 09Keep reveal and destruction states separate.
- 10Reconcile resources after every observation loop.
- 11Audit all three records before signaling.
- 12Treat remaining hidden enemies as optional after the safe advance.
- 13Check the four gold thresholds separately.
- 14Record the WP Shell unlock and both achievement outcomes.