IRON NESTUnofficial Field Manual

Quick Answer

White Shells has four mutually exclusive outcomes and no normal completion achievement. Start with 700 requisition and six charges. Use PRPG on the city for A City in Celebration; use a chemical-type round on the city for A City Subdued; use ATMC on the city for A City Silent; or attack High Command and eliminate artillery that can retaliate for The Road Not Taken. Do not broaden those triggers. Pride of Castile is the all-gold achievement and appears first. Use the Endings guide for the complete comparison.

Gameplay details checked in-gameAugust 12, 2026

Mission Facts

FieldChecked value
Mission number15
LocationBarcelona, coastal Catalonia
Initial funds700 requisition
Charge quota6 powder charges
Medal slots4
Enemy summaryarmored General 1; armored King 1; Enemy Civilian 45
Recommended ammunitionAP, HCHE, HE

Step-by-Step Route

  1. Confirm Mission 15 and decide whether the attempt serves one ending or medal review.
  2. Record 700 requisition, six charges, four slots, the armored General and King, and forty-five Enemy Civilians.
  3. Keep AP, HCHE, and HE attached to displayed target roles, not finale selection.
  4. Write all four outcome names before committing, then activate only one plan.
  5. For A City in Celebration, use PRPG on the city without non-lethal expansion.
  6. For A City Subdued, direct a chemical-type round at the city. Keep this branch separate from the other city outcomes.
  7. For A City Silent, use ATMC on the city without lethal-round expansion.
  8. To pursue The Road Not Taken, turn against High Command, then remove the artillery capable of returning fire.
  9. After the decisive action, verify exactly one reported outcome.
  10. Review Pride of Castile separately from the ending reported by the attempt.
  11. Open the Endings guide when you want a side-by-side spoiler comparison.

Detailed Walkthrough

Mission frame: separate loadout from triggers

Objective: Prepare roster and resources without mistaking recommendations for ending conditions.

White Shells begins in Barcelona with 700 requisition and six charges. The displayed roster includes one armored General, one armored King, and forty-five Enemy Civilians. AP, HCHE, and HE cover displayed armored and soft target roles, while ending choices belong on a separate branch list. Create two panels. The mission panel contains resources, roster, recommendations, and four medal slots. The branch panel contains exactly four outcome names and narrow cores. Do not add a standard completion-achievement card because White Shells has no separate completion achievement. The four endings perform the conclusion role; Pride of Castile remains all-gold recognition. Decide the purpose of the attempt before moving a shell into a decisive context. This division prevents generic ammunition advice from becoming an unsupported trigger chart and prevents medal goals from accidentally selecting an ending. Preparation should also isolate the EQKE unlock from the branch plan. The mission result lists the unlock but does not attach it to one ending. Keep it in the result-review panel, not beside a trigger. Likewise, four medal slots describe the mission display; they do not turn the four endings into ordinary scored medals. Maintaining these boundaries stops nearby facts from being combined into a new mechanic that the ending reference never asserted. Before the decisive choice, perform a branch readiness check. Confirm the intended outcome name, the matching city or command target, the narrow action associated with that outcome, and the fact that the other three branches are not part of this attempt. Keep general AP, HCHE, and HE recommendations on the mission side of the note; they describe target roles but do not choose an ending. This separation is especially important with only six charges, because exploratory firing can commit the finale before the branch plan is clear.

Watch for

  • Treating AP, HCHE, and HE as the ending list.
  • Guessing a normal completion achievement.

City choice: preserve three narrow cores

Objective: Select one city outcome without broadening its shell condition.

Three branches direct a decisive round at the city. A City in Celebration uses PRPG on the city; STAR, SMK, and every non-lethal round are not implied. A City Subdued uses a chemical-type round on the city; the branch condition does not establish that every chemical or gas round qualifies. A City Silent uses ATMC on the city; other lethal rounds are not granted equivalence. Pick one outcome name, restate its core, and remove the other two from the active plan. This discipline keeps a reliable finale guide from becoming an unconfirmed shell database. After the action, verify the reported outcome instead of reasoning backward from visual effect. One attempt records one mutually exclusive branch, even if the player intends to revisit others in later runs. For a repeat visit, change only the selected branch and preserve the documentation method. Create a fresh attempt rather than editing the previous outcome in place. This keeps mutual exclusivity visible and prevents one result screen from being used to certify another core. The city branches can be compared at the identity-and-core level here, but extended implications and complete spoiler analysis remain the responsibility of the dedicated Endings page.

Watch for

  • Expanding Celebration to all non-lethal choices.
  • Publishing exhaustive chemical or lethal families for Subdued or Silent.

Allegiance reversal: distinct command branch

Objective: Prepare The Road Not Taken as a command-target branch with room to answer retaliatory artillery.

The Road Not Taken differs from the three city-directed outcomes. Attack High Command and eliminate artillery that can retaliate. Once this branch opens, the gun crew is treated as hostile. Keep the branch instruction at that level. It does not impose a required opening shell, fixed loadout, target coordinate, or universal order. The armored General and King are roster facts, and AP, HCHE, and HE are displayed recommendations, but neither creates a mandatory branch recipe. Confirm this outcome is intended before acting. Then answer retaliatory artillery and verify The Road Not Taken from the result. Do not combine facts from this attempt with a city-directed attempt as though a hybrid fifth conclusion existed. The branch is an allegiance reversal, not another city-shell category. Treat retaliation as a consequence to manage after rejecting High Command, not as permission to embellish the trigger. The branch condition names artillery that can retaliate and requires eliminating it. It does not identify a public coordinate, prescribe which displayed shell must open the branch, or establish a fixed sequence among command targets. Preserve room for the live mission state while keeping the branch identity unambiguous.

Watch for

  • Adding a required first round or exact loadout.
  • Describing a hybrid command-and-city ending.

Outcome review: separate ending and medal results

Objective: Record the chosen ending, review Pride of Castile separately, and preserve a clean result for the next attempt.

Pride of Castile recognizes gold across the White Shells medal set. The four finale achievements identify mutually exclusive outcomes, so record only the one reported by the current attempt. Keep the medal result, ending result, resources used, and EQKE Shell unlock on separate lines. This prevents an all-gold result from being mistaken for a fifth ending and keeps one playthrough from certifying a branch that was not selected. If you return for another outcome, start a fresh attempt record before choosing a different decisive action. Use the Endings guide for a full spoiler comparison of the four conclusions; keep this mission debrief focused on what the current run selected and displayed. A useful result note answers four questions: which branch was intended, which decisive action was taken, which ending appeared, and what medal grades were awarded. If any answer is unclear, preserve the actual result screen details rather than merging the attempt with an earlier run. Record the EQKE Shell unlock independently because it is a mission reward, not an ending trigger. This structure supports clean comparisons across repeat playthroughs while keeping each outcome mutually exclusive.

Watch for

  • Adding a sixth completion card or putting an ending before Pride.
  • Duplicating the dedicated full ending comparison.

Mistakes to Avoid

  • Do not treat Pride of Castile as the mission’s ending result.
  • Do not present outcomes as compatible in one attempt.
  • Do not expand PRPG to STAR, SMK, or all non-lethal rounds.
  • Do not claim every chemical or gas shell yields Subdued.
  • Do not replace ATMC with every lethal round.
  • Do not add an opening recipe to Road Not Taken.
  • Do not derive triggers from generic recommendations.
  • Do not merge Pride with an ending.
  • Do not combine outcomes from separate attempts into a hybrid result.
  • Do not mix the full spoiler comparison into the live mission checklist.

Achievements

Pride of Castile

Earn gold on all White Shells medals; this all-gold card appears first and remains separate from endings.

A City in Celebration

For this outcome, use PRPG on the city.

A City Subdued

For this outcome, direct a chemical-type round at the city; keep the attempt separate from the other city branches.

A City Silent

For this outcome, use ATMC on the city.

The Road Not Taken

For this outcome, attack High Command and eliminate the artillery capable of retaliating.

Run Checklist

  1. 01Confirm Mission 15.
  2. 02Record 700 requisition.
  3. 03Record six charges.
  4. 04Separate recommendations from triggers.
  5. 05Choose one outcome.
  6. 06Keep Celebration at PRPG.
  7. 07Keep Subdued narrowly chemical-type.
  8. 08Keep Silent at ATMC.
  9. 09Handle retaliating artillery for Road Not Taken.
  10. 10Verify one outcome.
  11. 11Review Pride separately.
  12. 12Record EQKE unlock.
  13. 13Open Endings for full comparison.

Open Mission Checklist Tool

Frequently Asked Questions

Pride of Castile tracks gold across the mission medals. The four other achievements correspond to the four mutually exclusive ending outcomes; record the one shown by the current attempt.

Use PRPG on the city, without expanding the core to STAR, SMK, or every non-lethal round.

Subdued uses a chemical-type round without claiming all such rounds qualify; Silent uses ATMC without lethal-round expansion.

Attack High Command and eliminate artillery that can retaliate; no required opening shell or fixed loadout is established.

Open the Endings guide for the full spoiler comparison. Use this mission page for preparation, branch selection, and the immediate result review.

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